6 Objects – Session #1
One speaker, 30 minutes, six objects: a different way to discover game-related topics through game-unrelated things. Creative processes, lessons learnt while working on a project, insights into gamemaking: speakers will share their inspirations by telling a personal story from their professional career, based on six objects they find meaningful for one reason or another, six objects they care about, six objects as “plot points” for their talk. Will it be the coffee mug that’s always sitting on their desktop while they’re working? Or the plush toy that first brought them into game design when they were kids? Or something completely unexpected?
“Artur Ganszyniec entered the industry in the mid 2000s, when he joined the production of the first “”The Witcher”” game, where he ended up as the Lead Narrative Designer. Later he worked on ethical F2P games for ATGames, designing “”Another Case Solved”” and the “”Puzzle Craft”” series. He was also a Lead Project Designer in 11 bit studios. Currently he’s a part of Different Tales, and indie storytelling studio exploring the idea of slow gaming. Their latest production “”Wanderlust: Travel Stories”” was a travel literary experience shaped by the players’ choices. Combining a journalistic approach with a deeply personal perspective the game lets the players experience both the world and the protagonist’s emotional landscapes.
He’s interested in everything that happens at the intersection between game systems and the narrative – especially the way in which changing the context shapes the decision process and how gameplay mechanism convey and teach ideas.
He also teaches Story Design at Lodz University of Technology.”
- Timezone: America/New_York
- Date: Oct 18 2020
- Time: 7:00 am - 7:45 am