6 Objects – Session #2
One speaker, 30 minutes, six objects: a different way to discover game-related topics through game-unrelated things. Creative processes, lessons learnt while working on a project, insights into gamemaking work: speakers will share their inspirations by telling a personal story from their professional career, based on six objects they find meaningful for one reason or another, six objects they care about, six objects as “plot points” for their talk. Will it be the coffee mug that’s always sitting on their desktop while they’re working? Or the plush toy that first brought them into game design when they were kids? Or something completely unexpected?
Defining yourself by profession is a degradation of our humanity, so let me degrade myself to being an indie dev, a game designer in Purple Lamp studio, psychologist, and Ph.D. student in the field of fine arts. I debuted with the Indygo game, a narrative adventure game about a painter who suffers from depression. My last title was Fantastic Fetus, a political statement hidden in a Tamagotchi pregnancy simulator, in which you are taking care of a pregnant woman and create your dream fetus. Devs from Europe could see speeches I gave on many conventions, and everyone can use my game design tutorial cards. I took part in the IndieCade submission process in 2019 and was invited to take part in the IndieCade 2020 by Marta Fijak.
- Timezone: America/New_York
- Date: Oct 21 2020
- Time: 12:00 pm - 12:30 pm