Creating an Altruistic Economy in Sky: Children of the Light
Can we create games that are a healthy habit? thatgamecompany’s Director of Online Experience Tim Nixon talks through the process of designing the free-to-play economy in their Apple iPhone Game of the Year, Sky: Children of the Light. Attendees will hear about how the team works to balance an engaging experience with the values of generosity and kindness, aiming to create a game that brings out the best in humanity.
“For over 15 years, Tim has been designing and producing games that prioritize the growth and wellbeing of their players.
Tim started out creating serious games for clients as diverse as fashion designers, cooks, hair dressers, and business schools. He then went on to found Runaway, a studio focused on creating games inspired by the natural world who would partner with the likes of the World Wildlife Fund, National Geographic, and DeNA. Their hit butterfly game Flutter went on to attract millions of fans around the world and lay the foundation for Runaway to expand and become a successful self publisher.
In 2017 he joined thatgamecompany to lead their expansion into self-published, live service games. He directs Sky’s seasons, event content, and strategy for long term retention and player well-being.”
- Timezone: Asia/Singapore
- Date: Oct 23 2020
- Time: 6:00 am - 6:45 am
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