[Rerun] Nominee: Davigo
Presenting the 2020 IndieCade Nominees: Davigo
Davigo is an asymmetrical VR vs. PC multiplayer game. One player (in VR) embodies a powerful giant. The other player (or players!) controls a tiny, agile warrior tasked with defeating the giant in battle.
As the giant, your goal is to knock the warrior off the stage. Your weapons are your environment and your natural movements. With your powerful hands, you can tear rocks and trees out of the earth and toss them at your foe. You can slam the ground to create powerful shockwaves and fissures. And if the warrior gets too close, you can grab them or swat them away. Protect yourself by dodging the warrior’s attacks or shielding yourself with rocks and trees.
As the warrior, your goal is to destroy the giant’s head using projectile weapons and explosives. Bombs can be thrown at close range to keep the giant at a distance. Rockets can be collected from around the stage and can be fired from a much greater distance. Stationary cannons can be triggered to automatically fire at the giant, keeping them on their toes. If you get knocked off the stage, you can attempt to recover by burning a rocket like a jetpack.
Davigo was initially inspired by the Japanese anime Attack on Titan. Virtual reality seemed like the perfect fit to recreate the feeling of the elaborate, physical action scenes between the colossal titans and tiny human protagonists. Beyond this, Davigo strives to be a social experience that bridges the gap between VR and PC players.
Local Time
- Timezone: America/New_York
- Date: Oct 23 2020
- Time: 8:00 pm - 8:45 pm
Comments are closed.