HowDoI: Polish My Game
One of the most common things devs hear when their game is rejected by publishers or festivals is that it “needs more polish.” What are some ways to polish a game, and what are the myriad things that are covered in the seemingly simple word “polish”?
[Session for IXC devs only]
Speakers
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Carlos Rocha
“Carlos is the studio head and co-founder of Dreams Uncorporated and SYCK games, and has developed games for PC, consoles and mobile, with innovative games like Haimrik, and Story Warriors: Fairy Tales.
It’s now creating an already award winning RPG: Cris Tales for PC and most Consoles in his home country Colombia, where he’s been making games for more than 10 years.
He has been an exhibitor in E3, Gamescom, PAX, GDC, showing the innovative focus on new and unique game mechanics his studios are known for.”
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Eileen Hollinger
Eileen Hollinger is a Partner at Carina Initiatives, leading explorations in the intersection of games and learning. She was formerly Executive Producer at thatgamecompany where she helped launch Sky: Children of the Light by doing whatever was most helpful at any given moment, including occasional voice acting. Previously, she worked on Wattam as Lead Producer at Funomena, and at Riot Games as an Associate Producer. In parallel she has worked to encourage and celebrate experimentation in the game industry through both teaching and organization. She has worked with the delightful folks at IndieCade over multiple years as a co-chair, festival organizer and volunteer, as well as organized for Experimental Gameplay Workshop. She has also collaborated with Feminist Frequency in their efforts to promote criticality and social awareness to engagement with and development of video games. She taught Game Production at Pratt Institute, and was also an instructor with the Game Design Workshop at GDC for many years. Her career began exploring technological interventions in public school improvement in Chicago, and she is very pleased her career has come full circle.
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Johan Toresson
Ran Gameport as a bizdev/COO and founded the Creative Coast Festival. I’ve mainly been in roles focused on supporting people in whatever way needed to get them where they want to go for the last 7 or so years. Currently I’m Chief Say That Again Officer at Raw Fury, and I do what’s needs. Together with David Martinez (Hi David!) I’m responsible for playing all builds that come our way. Some… 1000-1500 builds/year…
Local Time
- Timezone: America/New_York
- Date: Oct 17 2020
- Time: 6:00 pm - 6:45 pm
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