HowDoI: Run a Remote Team
We’re almost all working remotely now, but several developers have been doing it for years. Hear from some of the best about how they made their studios work—both completing and playtesting projects—without being in the same room.
[Session for IXC devs only]
“Me Desurvire has spent her career on optimizing user experience through research by objectively identifying barriers to optimal experience. This illuminates the truth and provides the knowledge for designers, producers and publishers to make optimal game and product design decisions.
Historically. I’ve been doing research and communicating with others remotely and in person. Both have their pluses and minuses.”
Mike Sellers is Director of the Game Design Program and a Professor of Practice at Indiana University. He is the author of the 2017 text, “Advanced Game Design: A Systems Approach,” and teaches an online course in Game AI for Uppsala University in Sweden. Mike has spent more than 25 years working in the games industry and has founded three successful independent game companies, as well as working and consulting for many small, medium, and AAA game development companies. He has extensive experience in designing and producing MMO, social, and mobile games including Meridian 59, The Sims 2, and Realm of the Mad God. He is a frequent speaker on game design and systems thinking, and worked with DARPA to create advanced social/emotional artificial intelligence. He is currently most fascinated by the potential of uniting systemic game design and social NPC AI to create new kinds of game experiences.
“As a producer, Niko enjoys designing development processes alongside her teams, together unlocking the ability to hit ambitious goals while having fun at the same time. Facilitating action-oriented conversations around strategy, creative, team dynamics, and day-to-day meetings is her jam.
Niko got her start in production at Riot Games, working on the League of Legends Champions team, responsible for new character development on the long-running video game. She then turned her attention to R&D, producing for the fighting game project codenamed Project L, before finishing her tour of duty at Riot with a stint in IP development. After Riot Games, she joined thatgamecompany as the producer on Sky: Children of the Light. Niko is currently challenging herself by taking a turn at production outside of video games, producing technology at Mindshow, a 3D animation studio.
Niko is an advocate for more diverse representation in games, both in terms of game content, as well as the people behind the scenes making those games. She’s also very fortunate for the support she’s received in her career, and tries to pay that support forward by mentoring other underrepresented talent through Gameheads and the IGDA Foundation.”
- Timezone: America/New_York
- Date: Oct 17 2020
- Time: 5:00 pm - 5:45 pm