Chris DeLeon helps adults around the world learn remote team game development through his service, HomeTeamGameDev. HomeTeam’s approach is fully project-based, with no grades or assessments, instead teaching members 1-on-1 through questions they run into during hands-on development. HomeTeam is the third iteration of Chris’ game development practice communities, the first of which he co-founded at Carnegie Mellon as Game Creation Society, and the second he founded at Georgia Tech as VGDev. Outside of HomeTeam, he’s the chair of IGDA Los Angeles, IndieCade Alumni Lead (formerly one of the speaker organizers), and volunteers with several local high school game development programs. He’s been a speaker at IndieCade Europe, History of Games International Conference, and several times for GDC. Chris lives in Los Angeles, where he takes dozens of pictures a day of his fluffy gray cat, EDI.
@HomeTeamGuy is my cat on Instagram
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He explores the art, design and science of making media that matters, working to expand our notions of what media are capable of doing, and what we are capable of doing with media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal.
“Elizabeth Swensen is a game designer, paper-tearer, and Assistant Professor of Art & Design: Games & Playable Media at UCSC. She received her M.F.A in Interactive Media from the University of Southern California and her B.A. in Classics from Willamette University. Her research is in designing narrative for interactive experiences, system design for playful learning, and experimental Tabletop RPG design as a part of the UCSC Center for Monster Studies.
She has been volunteering with IndieCade since 2012.”
“Erin Reynolds is the Founder and Creative Director of Flying Mollusk. An award-winning game designer, her career of 15 years includes having worked at a variety of high-profile companies, such as Disney and Zynga, and having led many projects, including “Trainer” (which won the two top awards for Michelle Obama’s Apps for Healthy Kids competition) and the critically acclaimed biofeedback-enhanced thriller game, “Nevermind.”
Erin is passionate about the potential games have to empower, educate, and inspire players of all kinds and to make the world a better, more playful place. To this end, as Chief Mollusk of Flying Mollusk, Erin is dedicated to continuing to create edgy games and interactive art that leave a lasting positive impact on the user and world.”
Throughout his 15 years as a game developer, Jamie Antonisse has sought out new ways of sharing emotionally resonant interactive stories. He has showcased four games at IndieCade (Spectre, Misadventures of PB Winterbottom, Cool Points, and Guildlings) and spent two years as the co-chair of Table Games for the festival. This year, Jamie has had the privilege of serving on the Programming Committee and helping to define the structure and format of IndieCade Anywhere and Everywhere.
Jeremy Gibson Bond
“Sam Roberts is the Festival Director of IndieCade. He began creating narrative worlds and playable experiences when he discovered Dungeons and Dragons at the age of 8. Roleplaying games gave me an outlet for my imagination and a playground for social engagement. My drive to work in creative collaboration with artists of all stripes led me to a study of theater and creative direction, while my ongoing need to explore the collision of technology and expression drove me through that winding path to the field of games and play.
While my portfolio of creative work covers theater, film, video games and board games in roles as a designer, director, adaptor, and more, I am most widely known for my work helping found and direct IndieCade, the ‘Sundance of Games.’
I currently work at the USC Games, the #1 game design school in the world, where I oversee production, manage curriculum, and teach classes on tabletop roleplaying game design and systems design.”
- Timezone: America/New_York
- Date: Oct 24 2020
- Time: 7:00 pm - 8:00 pm