Making Games While Having a Day Job
Do you have an idea for a game that you’d love to make outside of work? Do you feel like you need a creative outlet from your day job, but aren’t sure how to even get started? Are you currently juggling your game and your full-time work, but wish you had another perspective to give you some momentum? Whether your goal is personal creative exploration or a full fledged side-hustle, this talk offers some tips and tricks for starting a game, moving forward on a game, and preparing yourself for what’s to come, all while keeping up with your day job.
Sarah Scialli is inspired by crafting worlds and sending audiences on adventures through their imaginations. She recently concluded her role as a Motion Capture Engineer at DreamWorks Animation on the Advanced Creative Technology team, where she contributed to numerous feature films and developed VR, AR, and themed entertainment projects. Sarah also served as Producer of independent game Outer Wilds, from its inception as a USC thesis and Advanced Game Project, to its very first festival appearance as an official selection of IndieCade 2013, through to its triumph as Seumas McNally Grand Prize winner at the 2015 IGF. The game released commercially in 2019 to much acclaim, including receiving the 2020 BAFTA for Best Game and being named Game of the Year 2019 by publications like Polygon, Giant Bomb and Rock Paper Shotgun. Sarah currently is taking on the role of Game Director for an upcoming VR adventure game with her independent studio Tinted Stardust and is excited to embark on a new adventure in virtual production at Scanline VFX. She additionally is an accomplished musical theatre performer who can be seen in productions around Los Angeles.
- Timezone: America/New_York
- Date: Oct 18 2020
- Time: 3:00 pm - 3:45 pm
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