Microtalk Series: When Things Don’t Go According to Plan
In this session, a group of seasoned indie devs will give short talks about how they’ve adapted when their best-laid plans fall through. Stories of failure, rejection, and good old fashioned chaos will be discussed, along with lessons and strategies that increased resilience and led to eventual success. The session will end with a Q&A where audience members can ask the panelists for practical advice on their own challenges.
Colleen Macklin is a game designer and Associate Professor in the school of Art, Media and Technology at Parsons School of Design. In 2006 she founded and co-directs PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. She is a member of the game design collective Local No. 12, makers of the card game The Metagame (2015), and the videogame, Dear Reader (2019). She co-authored with John Sharp Games, Design and Play: A detailed look at iterative game design (2016) and Iterate: Ten Lessons in Design and Failure (2019). She’s an IndieCade Alumni, one of the founders of night games, and has led the finalist jury for several years!
Jesse Vigil is an award-winning writer, filmmaker, game designer, and serial entrepreneur. He is the co-founder of DTLA creative studio Psychic Bunny, and the former CEO of the pioneering indie game publisher Codename:Games. His work has appeared in print, in major online publications, at festivals around the country, in theaters, on consoles, and even once in a Las Vegas Casino. Jesse’s work in interactive fiction includes early work in spherical storytelling, the Webby award-winning Re:Active comics manifesto, the pioneering audio adventure game FREEQ, and the tabletop RPG/radio drama hybrid Champions of the Earth. His recent work includes immersive theater/Augemented Reality hybrid games, the award-winning Alternate Reality Game “Reality Ends Here” the 2018 IndieCade nominee The Klaxo Radio Hour, and 2019 nominee “ARBox.” He is an Associate Professor at USC Games and writes romance novels about game development in his spare time.
Voldi Way founded WayForward in 1990. The studio began development with the 16-bit Disney game “Mickey’s Ultimate Challenge”, as well as a variety of PC and educational titles, before receiving widespread accolades with the first entry in their original action series, “Shantae,” in 2002. Over the past 30 years, WayForward has developed (and often published) over 300 successful licensed and original titles across all major consoles and platforms.
- Timezone: America/New_York
- Date: Oct 20 2020
- Time: 4:00 pm - 4:45 pm