JAMMING THE CURVE

We are so pleased to announce the 20k Grant Winner of Jamming the Curve : Cat Colony Crisis by Devil’s Cider Games.

Jamming the Curve

Jamming the Curve brought together (virtually) game developers, scientists, and researchers over a two week period to learn from each other and show the power of games to translate data into stories, dispelling misinformation or misconceptions, and demonstrating the relationship between individual behaviors and large-scale impacts, all in a form that is easily digestible by a broader public.

We are pleased to recognize the following five first round winners and ten honorable mentions for the Jamming the Curve game jam. Each of the five winners were awarded a cash prize of $1,000 from LabX at the National Academy of Sciences, and are eligible to qualify for a $20,000 grant to complete their game. The grant winner, Cat Colony Crisis by Devil’s Cider Games was announced Friday, November 13th.

Jamming the Curve Showcase & Awards

Join IndieCade, LabX by the National Academy of Sciences, Georgia Tech, Seattle Indies, and our other partners for a showcase of the finalists for “Jamming the Curve,” a COVID-19 game jam that integrates science into games to help players better understand the pandemic and the importance of their individual actions.

Games with Classic Mechanics
Everyday Hero
https://mingxx.itch.io/everydayhero
Mingxx

Honorable mentions: Smash the Curve, Mask Kid

Simulation Games
Pandemanager
https://brightc.itch.io/pandemanager
BrightC, Tim Greller, marshel

Honorable mentions: Corona Festival Organizer, Outbreak

Games with a Compelling Protagonist
Lab Hero
https://manabreak-studio.itch.io/lab-hero-jamingthecurve
ManaBreak Studio

Honorable mentions: Nonessential, Together

Games with Crowd Management
Cat Colony Crisis
https://devils-cider-games.itch.io/cat-colony-crisis
Devil’s Cider Games

Honorable mentions: Stay Safe, Flockdown

Games that Feature Prosocial Pandemic Behavior
Outbreak in Space
https://patricemp.itch.io/outbreak-in-space
Patrice Metcalf-Putnam, lpancho, Juan Rodrigues, Kapden

Honorable mentions: Reaching Out, The Covid Express

Read about Jamming the Curve in the L.A. Times

Jamming the Curve took place September 15 through October 1st and was a  “slow jam” addressing one of the greatest challenges of the COVID-19 Pandemic, convincing people to take the necessary actions to protect their own and others’ safety, and to do what health experts call “flattening the curve.”

The goal of this jam has been to leverage the power of games to help promote these prosocial pandemic behaviors based on science and critical thinking.

Jamming the Curve brought together (virtually) game developers, scientists, and researchers over a two week period to learn from each other and show the power of games to translate data into stories, dispelling misinformation or misconceptions, and demonstrating the relationship between individual behaviors and large-scale impacts, all in a form that is easily digestible by a broader public.

Jamming the Curve is a collaboration between IndieCade, The National Academy of Sciences LabX, Games For Our Future, Seattle Indies, Georgia Tech DILAC, University of Washington Earthlab, COST, Premack Rogers PC, and Northeastern University’s Game Studio.  With cash prizes and a large grant for future development provided by The National Academy of Sciences LabX.

Jamming the Curve Submissions Compilation

Watch the entry videos for all of the jam submissions!

Play the games!

Thank you to our partners and supporters!