Star Dynasties



16 – 24 OctContinuousWe’re streaming Star Dynasties to the Iceberg Twitch channel and Steam
19 Oct
12am CEST
3pm PDT
IndieCade Livestream – Finalists session: Places & Times
21 Oct
10pm CEST
8am PDT
IndieCade Livestream – Let’s Play with the developer
→ On the web

Star Dynasties

Star Dynasties is a sci-fi strategy game set in a divided galaxy following the destruction of Earth. The game mixes a light empire management strategy layer with a unique procedurally generated narrative of human drama and feudal politics, where your choices will define your story.

As the leader of a faction of star systems, you must seek to ensure the survival and prosperity of your dynasty. Expand your empire, herd your unruly vassals, build political alliances, and navigate a web of agendas, political intrigue and social obligations, to emerge as the dominant power of the galaxy.


Call for Beta Testers

Did you check out the demo and can’t wait to play more? Or did you simply check out the page, and would love to get involved in the development of Star Dynasties? We’ll be hosting a closed beta soon™ – join the Discord to be the first to hear when it goes live! 

About Pawley Games

Pawley Games is a UK based indie game development studio founded by developer Glen Pawley, that aims to craft engaging experiences based on the emergent behavior of complex simulations. The studio is working on its first release, the procedural narrative strategy game Star Dynasties.

Glen Pawley

Glen Pawley


“Growing up on the tiny island of Malta in Europe, I was hundreds of miles of ocean away from any games company at the time. So I turned my teenage fascination with programming small text and 2D games into a professional career in business software development. In 2006, while my career was going through a quiet period, I wrote and self-published FastCrawl. This was a quick-play hack-and-slash in which I tried to be innovative by compressing the typical mechanics of an RPG into a 30 minute experience.

With age, I have learnt that what I enjoy most in games is either a good story, or the thrill of understanding how a complex set of systems work and interact. In 2014, I was unable to resist the siren call of working on another game and started work on Star Dynasties. This project would marry my interests in politics, human nature, and gaming, by building a strategy game focused on the human narratives of being a king.”