FIND THOUSAND YEAR OLD VAMPIRE AT THE FESTIVAL
|Casual Networking Chat with Tim Hutchings on “Itch for
Digital and Analog Games”
|Livestream of game play on the main twitch stream with
David of Once Upon a Die. Simultaneous AMA (see below).
|Doing an AMA on /rpg during the livestream.
|Livestream of game play with Alastor Guzman of Axos Stories.
Axos is working on a TYOV hack you can see here and here.
|Livestream of game play with Anja Keister on Twitch.
A creaking hunter among dust and cobwebs, you prowl the night
places, seeking the souls on which you feed. You have done this since time immemorial, or so you believe; you have no memories of living as a man-thing like those you catch and eat. But human traces linger; your fingers trace clever arabesques in the dirt of your grave-place and with the flourishes come whispered songs in a language you’ve forgotten. Far away, in a museum, hangs your portrait in oil by a master five hundred years dead–you might have been lovers but the diary you kept then is long lost.
This is a solo tabletop role-playing game. The rules are simple, the experience rich.
It’s easy to play. For the best festival experience set aside one or two hours to focus on the game. Download the PDF here, it is free. You will need a six and a ten-sided die–type “dice roller” in google to get virtual dice.
I like to play in a text document of some sort rather than paper. It’s easier.
There’s a video tutorial below if you benefit from those sorts of things.
Find me at firstname.lastname@example.org
A mailing list is here.
Tim Hutchings is the designer of Thousand Year Old Vampire. Additional contributions include prompts by Elizabeth Bellisario, Amber Autumn Faebrook, Jessie Rainbow, and Jackson Tegu. It was edited by Melody Watson and had so much support from so many kind and generous people. Don’t let Tim tell you he did this alone.
Tim came to game design through his work as a gallery artist where he has shown his work at places like PS1/MOMA, the Kunsthalle Wien, and had a long run knocking around NYC galleries. He likes to think that games can do art things better than art things can. Now Tim teaches game design at Bradley University in Illinois.
Now let me put the awkward third-person writing aside and say that I’ve had had something like three gallery exhibitions and four book release parties cancelled by the pandemic but not getting to meet you at Indiecade is just the shittiest icing on my sad-cake.
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It’s hardly ever used for anything. Just Kickstarters, really.