Established in 1962, the MIT Press is one of the largest and most distinguished university presses in the world and a leading publisher of books and journals at the intersection of science, technology, art, social science, and design.
The Infinite Playground
A Player’s Guide to Imagination
By Bernard De Koven
With Holly Gramazio
Edited by Celia Pearce and Eric Zimmerman
A play-centered invitation to experience the power and delight unlocked by imagination.
Play like a Feminist
By Shira Chess
Why video games need feminism and feminism needs video games.
Who Are You?
Nintendo’s Game Boy Advance Platform
By Alex Custodio
The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives.
Mobile Video Games, Bias, and Norms
By Christopher A. Paul
An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games.
Doug Sery, Senior Acquisitions Editor for Game Studies, Digital Humanities, and Design, MIT Press (email@example.com)
Noah Springer, Associate Acquisitions Editor for Game Histories and Science Fiction (firstname.lastname@example.org)
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