USC Games is delighted to invite you to check out our Master Class on October 18th from 10AM – 12PM, where a full slate of our incredible professors will give you the rundown on some of the key learnings that the #1 games program in the country has to offer. If you have ever wondered what makes USC Games so special, you’re about to find out! Join our slew of instructors for this eye-opening round table, and get your questions ready for a brief Q&A at the end.
Founding Director (emeritus) of the USC Games Program, and former Chair of the Interactive Media and Games Division, Fullerton is currently Director of the USC Game Innovation Lab. Fullerton is an experimental game designer, entrepreneur, and author of Game Design Workshop, a design textbook in use at game programs worldwide. She teaches SCA’s core game design course for incoming MFA students and mentors the Game Directors for the Advanced Games Program.Description for this block. Use this space for describing your block. Any text will do. Description for this block. You can use this space for describing your block.
Sean has worked as a game designer and research project lead in the University of Southern California’s Interactive Media and Games Division since 2011. He regularly teaches undergraduate and graduate courses on game design fundamentals, experimental game design, polishing and publishing games, and game production. He also makes independent games and talks about game design on the internet.
Gordon Bellamy is currently a part time lecturer at the University of Southern California who has played key business and product leadership roles at Tencent, Electronic Arts, as a designer on Madden NFL Football, and MTV. He served as Executive Director of both the game industry’s trade organization, the Academy of Interactive Arts and Sciences and the International Game Developers Association.
An experienced technical director and game designer, Margaret Moser has a background in mobile as well as experimental designs, including projects with the New York based development studios Playmatics and Leisure Collective.
Marientina Gotsis is an Associate Professor of Practice, director of the USC Creative Media & Behavioral Health Center, and founder of the USC Games for Health Initiative. Gotsis is a virtual reality artist, interaction designer, health researcher in academia and industry, and educator/mentor of award-winning student projects for the past 20 years.
An Emmy, Telly and Annie-winning commercial writer/creator, Easley has supervised animation teams for The Incredibles 2, Ratatouille, and the Wall-E video games. He teaches our games pipelines courses and mentors the art leads for our Advanced Games program.
Jesse Vigil is a professional writer, game designer, filmmaker, entrepreneur, and co-founder of Psychic Bunny, and the gone-but-not-forgotten indie games labelCodename. Currently, he is the Director of a shadowy Alternate Reality Game at the University of Southern California’s School of Cinematic Arts that would be known as Reality Ends Here – if it actually existed, which it of course does not. The rest of the time Jesse teaches and is a Research Associate at the Game Innovation Lab.
Jim is a results-driven Marketing Executive who crafts successful brand and product launches, as well as innovative, measurably-successful marketing initiatives. His career has spanned a diverse number of industries, including packaged goods, digital, toys, and gaming. In a part-time faculty role at USC, he teaches USC Games students about Marketing in the interactive industry.